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Deviant Fridays - Miguel Mercado

Deviant Fridays returns!  This week is Miguel Mercado a character illustrator from the Philippines who does work that sometimes looks like Rockwell taking a peek at the 80s.

He works as a cover artist for IDW and several other comic companies.

Recent posts

Quick Update

Good Evening everyone!  This is a quick update to say that I am working on a few small projects for Swords & Wizardry and 5e.  These projects are similar to some of the Patreon exclusive "1 Sheet" adventures I did a few years back.  The 1 Sheet adventures are similar to AAW's mini-dungeons in that they'll be available for print and set up so that they can be three-hole punched and added to a binder or organizer.

Like the ones I did for Patreon these are meant to be settingless, opening them up to work in any fantasy (or potentially paranormal/urban fantasy) setting.  The digital ones will link to the respective system's SRD for stats as well as list location in print copy ... so i.e. Goblin (MM|5e 165) for quick reference.  These adventures will typically be location-based and either using a licensed commercial map like the one's Dyson just released or from Mapforge once the commercial license goes live.
Pricing point will be about the same as the AAW st…

Review - Tim Snider's Burial Plots for Cryptworld

Tim Snider is one of the creators in the small-press scene I absolutely love.  He is a great guy, a wonderful editor, and his work has long been something I have been a fan of.  From his Deviant Database books (here and hereaff) full of wonderful post-apocalyptic creatures for Mutant Future and Labyrinth Lord to his official work for Goblinoid Games he never fails to impress me with his wit and imagine.  With that in mind, I was very surprised and happy to see an addition to the horror system that Tim helms for Goblinoid on RPGNow earlier this week.

Burial Plots (aff) is a 52-page supplement for Cryptworld (aff) using the Pacesetter system and features five adventures of the strange and macabre.  As per the listing on RPGNow:

Condition Critical Dr. Howard Eastman has called a press conference at his remote research facility to announce a medical breakthrough that will “eradicate human illness and suffering forever.” But what if the cure proves to be worse than the disease?
Unquenchable T…

Sword & Wizardry {OSR} Optional Rules - Threshold Save

The following is a Snippet from before the quiet time of the Desolation of the Pyramid.



Threshold is a character's ability to fight back the chilling grasp of Death and stop herself from crossing the Threshold of Life and Death.

When a character dies she rolls the Saving Throw for her class with a modifier equal to the amount of negative HP she currently has. If, however, the character's HP is - 10 or lower there is no way to stave off Death except through magical or divine decree.

A character who makes her Saving Throw is alive but too weak to do anything except basic functions for 1d6 hours and takes a 2 session hindrance from a table percentage table I never created.

Barbie the Barbarian has 6hp and is struck for 12 placing her at - 6.  As a 4th level Fighter she has a Saving Throw of 11.  Not yet ready to die, the Barbarian spits a curse to her cruel gods and fights against her death. B…

Swords & Wizardry - Battle Chasers NPC Gully Nic'Aramus

Gully Nic’Aramus
NPC – 3rd Level Fighter

Str 08  |  Dex 14  |  Con 08  |  Int 10  |  Wis 06  |  Cha  16
AC 0 (20) Gauntlets of Armus, Leather Armor+2 Cloak of Armor  |  Save 12  | Move 12  |  Special Parry -1, Gauntlets of Aramus
Attack Gauntlets of Aramus - 1d8 + 5 damage


Gully is the daughter of the greatest warrior of the Unified Territories: Aramus.  A year ago her father and a battalion of the UT's finest men vanished on a recon mission into the Wild Lands. Nearly all in the Territories had given up on Aramus and his people, all except Gully his ten-and-a-half-year-old daughter.  
Nestled in the family homestead in the quiet hills and valleys of Thorn's Glen, Gully waited with her nanny for the return of her father.  Over time, the young girl took to wearing her father's cloaks and reading his journals and essays on the ways of war.  Every night she wondered if her father would return home, or if her father's longest friend and pupil, the swordmaster Garrison …

Three Tips for running 80s cartoon style games

Earlier today I ran my first game for my daughter in awhile.  Since she is now 12 she tends to play solely with her friends usually at the local library or part of her middle school's D&D club (which she founded I may add).  Unfortunately with Thanksgiving break upon them the two weekly games (Saturday Library group and Thursday school group) were cancelled for various reasons and my daughter and 3 of her friends were left without a DM or a game.

so I stepped in.
What did we play? 

Using Anti-Paladin's Mini-Six system I created a new group of Silver Hawks and after playing the theme song that you all see above went at it.  However, you cannot run an 80s cartoon game without some standards of 80s cartoons.
1.  No one dies, they just go into a coma. A hero never dies, they just go into a coma.  While not always the case (as proof see the death of Optimus Prime) the heroes never die, they just go into comas until the plot demands they come out of it and need no physical train…

Adventure Snippet - Glowing Eyes

((posted from the blogger app on my phone so not the greatest.)) Trying to force myself out of my over a year long funk.  I don't expect this one to be my highest quality adventure but, as they say, baby steps.  I expect the full version to be up on patron early next week and public release (if my remaining patrons are good with it) after Thanksgiving. BackgroundFor the last several weeks the small hamlet of Rowen has been griped in the embrace of a terror it can neither see or hear.  Every night since the Crossings Moon shone red in the winter sky a child of the hamlet has gone missing.  Most recently the twin daughters of the hamlet’s fishmonger, a dwarf named Gwrown Saltheft, have gone missing.  Like the other children no signs of the girls were found and searches into the nearby hills and through the old grave yard to the south of the hamlet have come up short.Full of anguish for the loss of his daughters, Gwrown, calls in favors owed to him by both the dwarves of the Quiet Hi…