Skip to main content

Innsfjord Preview - The Crypt's Final Room

So this post is a little double sided. On one hand it is a preview to continue to attempt to drum up support and interest in Lights Over Innsfjord. On the other  - as an alpha text - of the game I am also attempting to see what people think of the current wording of this location/event.

As always, opinions are greatly looked for.


The Altar (C-8)

C-8. The Altar, Corrupted
Three stairs, carved out of cavern stone lead down into the natural cavern. A small almost circular landing, damp with tide water, greets the players’ feet. Around them the drip of water from the ceiling above is the only sound to be heard. Sixty feet ahead, on stone altar carved from and outcropping of wet stone, lay the mutilated body of a young girl, barely in her teens. 


The players should immediately feel a weight on them when they enter the altar room. A sense of foreboding and evil that permeates the natural cavern, causing the players to potentially become unnaturally frightened (save negates, acts as fear spell). 

This altar room and the horrible sacrifice that has been committed in this room are the reason for the corruption and restless undead within the crypts. While not immediately apparent, any cleric or priest class with a Wisdom over 14 should remember from their years of schooling that cleansing the altar should also undo the corruption of the site.

Should the players ignore the altar, or choose to inform Cleric Ghitsy Honorbond, of the cause then the Crypts will become a major genius loci known as a “Hob of Old” within 1d4 days of the discovery of the altar and news of Ghitsy’s death while attempting to cleanse the altar will reach the players within 1d4 weeks of the event.

Should the players choose to attempt to cleanse the altar on their own they will find that the girl has Outsider markings covering her body. Study of these marking will show that whoever murdered the girl was attempting to open a stable Gate to the Outside.

Once the girl is removed from the altar the players will hear a loud, echoing tearing sound, followed by a flash of bright light. When the light clears they will find themselves facing a Gate Leech.

Gate Leech: HD 2;AC 6 [13];Atks: Slam (1d6), bite (1d4 + Con Drain)ST 16; MV 6 [30’] Al Ch; CL/XP 3/60; Special: successful bite attack has chance to drain Con (save negates), Magic does half damage


Comments

Popular posts from this blog

Genius Loci's Outlook for Feb/March 2016

Gate File 001 - First Approach
This is the next and the big project for the month of February for my Patreon and the one I want to push for public release in March/April.  The Gate File is being developed for 5th Edition SRD and will incorporate Modern rules and make suggestions as to that fact.















The Smoke Giant's Heir
A second 5th Edition SRD release, The Smoke Giant's Heir was originally meant to be published last July but ran into a number of difficulties including lost maps, Scribus and libre files becoming corrupted due to system failures as my tower died a slow and horrible death.  The Text is written out for this one but one map still needs to be redrawn and the layout needs to be put through Serif now that I have it back.


More Fantasy AgeI don't know yet what I want to do exactly but I want to start doing a fan version of my favorite MMO using Green Ronin's Fantasy Age system.  Obviously this will be a "serial numbers filed off" deal for the possibility …

[AGE] Iron Horse

I am starting to see a theme evolving here ... and it wasn't even planned.  Enjoy, and feedback is always welcomed!


First Look at The Dark Eye Kickstarter rewards

New youtube video up with a look at the kickstarter physical rewards for The Dark Eye Kickstarter.


Next week I should have a short video up for Green Ronin's "Fantasy Age Bestiary".

Also take a look at the "Adventures of Rena" my short [not quite] Let's Play for Tree of Savior.